smoogipoo
|
9fa0cfd250
|
Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
|
2017-12-27 13:06:36 +09:00 |
smoogipoo
|
6a29f6020a
|
Make HitObjects construct nested hit objects
|
2017-12-22 21:42:54 +09:00 |
Dean Herbert
|
a7e6efd34f
|
Rename keys -> actions
|
2017-08-24 20:30:18 +09:00 |
Dean Herbert
|
a7a7e0323f
|
Update autoplay and replay handling to result in actions, not keys
|
2017-08-24 15:36:42 +09:00 |
Huo Yaoyuan
|
4f8549f220
|
Standardise usages of exceptions.
|
2017-05-07 00:38:17 +08:00 |
smoogipooo
|
60c2e2a90a
|
Fix taiko auto replay generation not working.
|
2017-05-03 11:22:09 +09:00 |
Thomas Tan
|
9b8b88601f
|
Create "AutoGenerator" base class and interface.
|
2017-04-29 02:08:48 +08:00 |
smoogipooo
|
8df3c3f736
|
Adjust Swell hit speed.
|
2017-04-26 16:28:53 +09:00 |
smoogipooo
|
61090d918c
|
Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
|
2017-04-20 15:26:42 +09:00 |
Dean Herbert
|
cef6a014d5
|
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
|
2017-04-18 22:31:52 +09:00 |
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |