Commit Graph

61 Commits

Author SHA1 Message Date
smoogipoo 9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo 6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Dean Herbert a7e6efd34f Rename keys -> actions 2017-08-24 20:30:18 +09:00
Dean Herbert a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Huo Yaoyuan 4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo 60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00
Thomas Tan 9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
smoogipooo 8df3c3f736 Adjust Swell hit speed. 2017-04-26 16:28:53 +09:00
smoogipooo 61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00