Privatise setters

This commit is contained in:
Dan Balasescu 2022-09-20 20:42:12 +09:00
parent 9f23210e7e
commit ff6e4e3a96

View File

@ -314,19 +314,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
protected new Smoke Source => (Smoke)base.Source;
protected IVertexBatch<TexturedVertex2D>? QuadBatch;
protected IVertexBatch<TexturedVertex2D>? QuadBatch { get; private set; }
protected readonly List<SmokePoint> Points = new List<SmokePoint>();
protected float Radius;
protected Vector2 DrawSize;
protected Vector2 PositionOffset;
protected Texture? Texture;
protected float Radius { get; private set; }
protected Vector2 DrawSize { get; private set; }
protected Vector2 PositionOffset { get; private set; }
protected Texture? Texture { get; private set; }
protected double SmokeStartTime;
protected double SmokeEndTime;
protected double CurrentTime;
protected double SmokeStartTime { get; private set; }
protected double SmokeEndTime { get; private set; }
protected double CurrentTime { get; private set; }
protected RectangleF TextureRect;
protected RectangleF TextureRect { get; private set; }
private IFrameBasedClock? clock;