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@ -41,7 +41,7 @@ protected override void UpdateDrawVariables(IRenderer renderer)
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fadeOutTime = SmokeStartTime + fade_out_speed * (CurrentTime - (SmokeEndTime + fade_out_delay));
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}
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protected override Color4 PointColor(SmokePoint point)
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protected override Color4 PointColour(SmokePoint point)
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{
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var color = Color4.White;
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color.A = alpha;
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@ -111,7 +111,7 @@ protected override void UpdateDrawVariables(IRenderer renderer)
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finalFadeOutTime = final_fade_out_speed * (CurrentTime - SmokeEndTime) + SmokeEndTime - initialFadeOutDurationTrunc * (1 + 1 / re_fade_in_speed);
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}
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protected override Color4 PointColor(SmokePoint point)
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protected override Color4 PointColour(SmokePoint point)
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{
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var color = Color4.White;
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@ -315,7 +315,6 @@ protected abstract class SmokeDrawNode : TexturedShaderDrawNode
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protected new Smoke Source => (Smoke)base.Source;
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protected IVertexBatch<TexturedVertex2D>? QuadBatch;
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protected readonly List<SmokePoint> Points = new List<SmokePoint>();
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protected float Radius;
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@ -378,11 +377,11 @@ public sealed override void Draw(IRenderer renderer)
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renderer.PopLocalMatrix();
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}
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protected Color4 ColorAtPosition(Vector2 localPos) => DrawColourInfo.Colour.HasSingleColour
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protected Color4 ColourAtPosition(Vector2 localPos) => DrawColourInfo.Colour.HasSingleColour
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? ((SRGBColour)DrawColourInfo.Colour).Linear
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: DrawColourInfo.Colour.Interpolate(Vector2.Divide(localPos, DrawSize)).Linear;
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protected abstract Color4 PointColor(SmokePoint point);
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protected abstract Color4 PointColour(SmokePoint point);
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protected abstract float PointScale(SmokePoint point);
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@ -407,12 +406,12 @@ private void drawPointQuad(SmokePoint point)
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{
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Debug.Assert(QuadBatch != null);
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var color = PointColor(point);
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var colour = PointColour(point);
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float scale = PointScale(point);
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var dir = PointDirection(point);
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var ortho = dir.PerpendicularLeft;
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if (color.A == 0 || scale == 0)
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if (colour.A == 0 || scale == 0)
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return;
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var localTopLeft = point.Position + (Radius * scale * (-ortho - dir)) - PositionOffset;
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@ -424,25 +423,25 @@ private void drawPointQuad(SmokePoint point)
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{
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Position = localTopLeft,
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TexturePosition = TextureRect.TopLeft,
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Colour = Color4Extensions.Multiply(ColorAtPosition(localTopLeft), color),
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Colour = Color4Extensions.Multiply(ColourAtPosition(localTopLeft), colour),
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});
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QuadBatch.Add(new TexturedVertex2D
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{
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Position = localTopRight,
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TexturePosition = TextureRect.TopRight,
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Colour = Color4Extensions.Multiply(ColorAtPosition(localTopRight), color),
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Colour = Color4Extensions.Multiply(ColourAtPosition(localTopRight), colour),
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});
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QuadBatch.Add(new TexturedVertex2D
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{
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Position = localBotRight,
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TexturePosition = TextureRect.BottomRight,
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Colour = Color4Extensions.Multiply(ColorAtPosition(localBotRight), color),
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Colour = Color4Extensions.Multiply(ColourAtPosition(localBotRight), colour),
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});
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QuadBatch.Add(new TexturedVertex2D
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{
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Position = localBotLeft,
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TexturePosition = TextureRect.BottomLeft,
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Colour = Color4Extensions.Multiply(ColorAtPosition(localBotLeft), color),
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Colour = Color4Extensions.Multiply(ColourAtPosition(localBotLeft), colour),
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});
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}
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