From fbc0cd6f5f2e363358922c97bfcff80e07d335e4 Mon Sep 17 00:00:00 2001 From: Crusensis Date: Sat, 9 Jun 2018 18:14:33 -0700 Subject: [PATCH] Split AffectsCombo into IsBonus --- .../Judgements/CatchBananaJudgement.cs | 1 + .../Judgements/CatchBananaShowerJudgement.cs | 1 + .../Judgements/HoldNoteJudgement.cs | 2 ++ .../Judgements/HoldNoteTickJudgement.cs | 1 + .../Judgements/OsuSliderTailJudgement.cs | 2 ++ .../Judgements/TaikoDrumRollTickJudgement.cs | 1 + .../Judgements/TaikoStrongHitJudgement.cs | 1 + osu.Game/Rulesets/Judgements/Judgement.cs | 6 +++- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 28 +++++++++++++------ 9 files changed, 33 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs index f6d90df0a9..40696d4837 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements public class CatchBananaJudgement : CatchJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; protected override int NumericResultFor(HitResult result) { diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaShowerJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaShowerJudgement.cs index 7903aba7c1..36a4fef80c 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaShowerJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaShowerJudgement.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements public class CatchBananaShowerJudgement : CatchJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; public CatchBananaShowerJudgement() { diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs index 9630ba9273..9c78360911 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs @@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Mania.Judgements public class HoldNoteJudgement : ManiaJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; + protected override int NumericResultFor(HitResult result) => 0; } } diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index 6eb5a79200..5d38e70d01 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements public class HoldNoteTickJudgement : ManiaJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; protected override int NumericResultFor(HitResult result) => 20; } diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs index c4e265aac9..fc85ec8764 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs @@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Osu.Judgements public class OsuSliderTailJudgement : OsuJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; + protected override int NumericResultFor(HitResult result) => 0; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 446dd0d11b..17bd2d9608 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements public class TaikoDrumRollTickJudgement : TaikoJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; protected override int NumericResultFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs index 288ad236aa..dbfd38e6f9 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs @@ -6,6 +6,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements public class TaikoStrongHitJudgement : TaikoJudgement { public override bool AffectsCombo => false; + public override bool IsBonus => true; public TaikoStrongHitJudgement() { diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 587f2c8d15..3d70b23773 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -46,10 +46,14 @@ namespace osu.Game.Rulesets.Judgements /// /// Whether the should affect the combo portion of the score. - /// If false, the will be considered for the bonus portion of the score. /// public virtual bool AffectsCombo => true; + /// + /// Whether the should be counted as base or bonus score. + /// + public virtual bool IsBonus => false; + /// /// The numeric representation for the result achieved. /// diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 345930ed04..1fba936032 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -256,13 +256,19 @@ namespace osu.Game.Rulesets.Scoring break; } - baseScore += judgement.NumericResult; - rollingMaxBaseScore += judgement.MaxNumericResult; - JudgedHits++; } - else if (judgement.IsHit) - bonusScore += judgement.NumericResult; + + if (judgement.IsBonus) + { + if (judgement.IsHit) + bonusScore += judgement.NumericResult; + } + else + { + baseScore += judgement.NumericResult; + rollingMaxBaseScore += judgement.MaxNumericResult; + } } /// @@ -275,14 +281,18 @@ namespace osu.Game.Rulesets.Scoring HighestCombo.Value = judgement.HighestComboAtJudgement; if (judgement.AffectsCombo) + JudgedHits--; + + if (judgement.IsBonus) + { + if (judgement.IsHit) + bonusScore -= judgement.NumericResult; + } + else { baseScore -= judgement.NumericResult; rollingMaxBaseScore -= judgement.MaxNumericResult; - - JudgedHits--; } - else if (judgement.IsHit) - bonusScore -= judgement.NumericResult; } private void updateScore()