mirror of https://github.com/ppy/osu
Switch multiplayer back to messagepack
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@ -39,7 +39,7 @@ private void load(IAPIProvider api)
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{
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// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
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// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
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connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
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connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
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if (connector != null)
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{
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