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https://github.com/ppy/osu
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Move DrawableTaikoRulesetTestScene's hardcoded beatmap to CreateBeatmap(..) method instead of load(..) method, so that the class is more extensible and reusable
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@ -21,13 +21,29 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected DrawableTaikoRuleset DrawableRuleset { get; private set; }
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protected Container PlayfieldContainer { get; private set; }
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protected ControlPointInfo controlPointInfo { get; private set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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IWorkingBeatmap beatmap = CreateWorkingBeatmap(CreateBeatmap(new TaikoRuleset().RulesetInfo));
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Add(PlayfieldContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
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Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset)) }
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});
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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return new Beatmap
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{
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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@ -39,19 +55,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Title = @"Sample Beatmap",
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Author = { Username = @"peppy" },
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},
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Ruleset = new TaikoRuleset().RulesetInfo
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Ruleset = ruleset
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},
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ControlPointInfo = controlPointInfo
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});
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Add(PlayfieldContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT,
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Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
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});
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};
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}
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}
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}
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