mirror of https://github.com/ppy/osu
Dispose previous WorkingBeatmap on change
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@ -296,6 +296,8 @@ private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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if (nextBeatmap?.Track != null)
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nextBeatmap.Track.Completed += currentTrackCompleted;
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beatmap.OldValue?.Dispose();
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nextBeatmap?.LoadBeatmapAsync();
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}
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