This commit is contained in:
Dean Herbert 2019-07-02 22:24:08 +09:00
parent a6acc1f99f
commit 9e33fb35e9

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@ -231,7 +231,7 @@ namespace osu.Game.Beatmaps
{
// recycling logic is not here for the time being, as components which use
// retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself.
// this should be fine as each retrieved comopnent do have their own finalizers.
// this should be fine as each retrieved component do have their own finalizers.
// cancelling the beatmap load is safe for now since the retrieval is a synchronous
// operation. if we add an async retrieval method this may need to be reconsidered.