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Fix typo
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@ -231,7 +231,7 @@ namespace osu.Game.Beatmaps
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{
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// recycling logic is not here for the time being, as components which use
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// retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself.
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// this should be fine as each retrieved comopnent do have their own finalizers.
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// this should be fine as each retrieved component do have their own finalizers.
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// cancelling the beatmap load is safe for now since the retrieval is a synchronous
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// operation. if we add an async retrieval method this may need to be reconsidered.
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