Fix incorrect event unbind logic

This commit is contained in:
Dean Herbert 2021-12-21 13:05:26 +09:00
parent 52db7b36fc
commit edcbd4de6d

View File

@ -40,10 +40,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
if (gameplayClockContainer != null) if (gameplayClockContainer != null)
gameplayClockContainer.OnSeek += Clear; gameplayClockContainer.OnSeek += Clear;
// Scheduled as meter implementations are likely going to change/add drawables when reacting to this. processor.NewJudgement += processorNewJudgement;
processor.NewJudgement += j => Schedule(() => OnNewJudgement(j));
} }
// Scheduled as meter implementations are likely going to change/add drawables when reacting to this.
private void processorNewJudgement(JudgementResult j) => Schedule(() => OnNewJudgement(j));
/// <summary> /// <summary>
/// Fired when a new judgement arrives. /// Fired when a new judgement arrives.
/// </summary> /// </summary>
@ -89,7 +91,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (processor != null) if (processor != null)
processor.NewJudgement -= OnNewJudgement; processor.NewJudgement -= processorNewJudgement;
if (gameplayClockContainer != null) if (gameplayClockContainer != null)
gameplayClockContainer.OnSeek -= Clear; gameplayClockContainer.OnSeek -= Clear;