mirror of https://github.com/ppy/osu
Move `Schedule` call to base implementation of error meter for extra safety
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@ -53,13 +53,13 @@ public JudgementFlow()
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LayoutEasing = Easing.OutQuint;
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}
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public void Push(Color4 colour) => Schedule(() =>
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public void Push(Color4 colour)
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{
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Add(new HitErrorCircle(colour, drawable_judgement_size));
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if (Children.Count > max_available_judgements)
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Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
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});
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}
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}
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internal class HitErrorCircle : Container
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@ -40,9 +40,14 @@ protected override void LoadComplete()
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if (gameplayClockContainer != null)
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gameplayClockContainer.OnSeek += Clear;
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processor.NewJudgement += OnNewJudgement;
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// Scheduled as meter implementations are likely going to change/add drawables when reacting to this.
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processor.NewJudgement += j => Schedule(() => OnNewJudgement(j));
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}
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/// <summary>
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/// Fired when a new judgement arrives.
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/// </summary>
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/// <param name="judgement">The new judgement.</param>
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protected abstract void OnNewJudgement(JudgementResult judgement);
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protected Color4 GetColourForHitResult(HitResult result)
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