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Remove hacky code
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@ -53,14 +53,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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var databasedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
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if (databasedBeatmap == null)
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hasBeatmap = false;
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else
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{
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// DeletePending isn't updated in the beatmap info query above, need to directly query the beatmap set from database as well.
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var databasedSet = beatmaps.QueryBeatmapSet(s => s.Equals(databasedBeatmap.BeatmapSet));
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hasBeatmap = databasedSet?.DeletePending == false;
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}
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hasBeatmap = databasedBeatmap?.BeatmapSet?.DeletePending == false;
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}
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protected override void Update()
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