From ed6ffe2ef1b55d957851391d4635d0e93585dcf2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 5 Jan 2021 14:54:59 +0900 Subject: [PATCH] Remove hacky code --- osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs b/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs index b782df75df..64ddba669d 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs @@ -53,14 +53,7 @@ namespace osu.Game.Screens.OnlinePlay.Components var databasedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); - if (databasedBeatmap == null) - hasBeatmap = false; - else - { - // DeletePending isn't updated in the beatmap info query above, need to directly query the beatmap set from database as well. - var databasedSet = beatmaps.QueryBeatmapSet(s => s.Equals(databasedBeatmap.BeatmapSet)); - hasBeatmap = databasedSet?.DeletePending == false; - } + hasBeatmap = databasedBeatmap?.BeatmapSet?.DeletePending == false; } protected override void Update()