Fix backgrounds not correctly handling initial async load

This commit is contained in:
Dean Herbert 2019-03-12 00:05:05 +09:00
parent 81d9e391f4
commit e9ab329e93
2 changed files with 38 additions and 30 deletions

View File

@ -36,9 +36,11 @@ namespace osu.Game.Screens.Backgrounds
beatmap = value;
Schedule(() =>
{
LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() =>
Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => backgroundLoaded(b))); });
}
}
private void backgroundLoaded(BeatmapBackground b)
{
float newDepth = 0;
if (Background != null)
@ -53,9 +55,13 @@ namespace osu.Game.Screens.Backgrounds
fadeContainer.Add(Background = b);
Background.BlurSigma = BlurTarget;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
}));
});
}
[BackgroundDependencyLoader]
private void load()
{
if (beatmap != null)
backgroundLoaded(new BeatmapBackground(beatmap));
}
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay = RNG.Next(0, background_count);
Next();
display(createBackground());
}
private void display(Background newBackground)
@ -51,7 +51,10 @@ namespace osu.Game.Screens.Backgrounds
public void Next()
{
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
}
private Background createBackground()
{
Background background;
@ -62,8 +65,7 @@ namespace osu.Game.Screens.Backgrounds
background.Depth = currentDisplay;
LoadComponentAsync(background, display);
}, 100);
return background;
}
private class SkinnedBackground : Background