From e9ab329e930c874064860f204f82ae9711d1045e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2019 00:05:05 +0900 Subject: [PATCH] Fix backgrounds not correctly handling initial async load --- .../Backgrounds/BackgroundScreenBeatmap.cs | 44 +++++++++++-------- .../Backgrounds/BackgroundScreenDefault.cs | 24 +++++----- 2 files changed, 38 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs index 13d1ff39ef..49e21334ca 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs @@ -36,28 +36,34 @@ namespace osu.Game.Screens.Backgrounds beatmap = value; - Schedule(() => - { - LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => - { - float newDepth = 0; - if (Background != null) - { - newDepth = Background.Depth + 1; - Background.FinishTransforms(); - Background.FadeOut(250); - Background.Expire(); - } - - b.Depth = newDepth; - fadeContainer.Add(Background = b); - Background.BlurSigma = BlurTarget; - StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground); - })); - }); + Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => backgroundLoaded(b))); }); } } + private void backgroundLoaded(BeatmapBackground b) + { + float newDepth = 0; + if (Background != null) + { + newDepth = Background.Depth + 1; + Background.FinishTransforms(); + Background.FadeOut(250); + Background.Expire(); + } + + b.Depth = newDepth; + fadeContainer.Add(Background = b); + Background.BlurSigma = BlurTarget; + StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground); + } + + [BackgroundDependencyLoader] + private void load() + { + if (beatmap != null) + backgroundLoaded(new BeatmapBackground(beatmap)); + } + public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 87a6b5d591..e015f95ff8 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Backgrounds currentDisplay = RNG.Next(0, background_count); - Next(); + display(createBackground()); } private void display(Background newBackground) @@ -51,19 +51,21 @@ namespace osu.Game.Screens.Backgrounds public void Next() { nextTask?.Cancel(); - nextTask = Scheduler.AddDelayed(() => - { - Background background; + nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100); + } - if (user.Value?.IsSupporter ?? false) - background = new SkinnedBackground(skin.Value, backgroundName); - else - background = new Background(backgroundName); + private Background createBackground() + { + Background background; - background.Depth = currentDisplay; + if (user.Value?.IsSupporter ?? false) + background = new SkinnedBackground(skin.Value, backgroundName); + else + background = new Background(backgroundName); - LoadComponentAsync(background, display); - }, 100); + background.Depth = currentDisplay; + + return background; } private class SkinnedBackground : Background