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Move CatcherSprite to its own file + Make CatcherSprite a SkinReloadableDrawable
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Catch.UI
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Children = new Drawable[]
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Children = new[]
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{
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{
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caughtFruit = new Container<DrawableHitObject>
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caughtFruit = new Container<DrawableHitObject>
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{
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{
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@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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}
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}
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private Sprite createCatcherSprite() => new CatcherSprite();
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private Drawable createCatcherSprite() => new CatcherSprite();
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/// <summary>
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// Add a caught fruit to the catcher's stack.
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@ -444,23 +443,6 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.Expire();
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fruit.Expire();
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}
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}
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private class CatcherSprite : Sprite
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{
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public CatcherSprite()
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{
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Size = new Vector2(CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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}
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}
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}
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}
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}
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}
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}
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}
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46
osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
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46
osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherSprite : SkinReloadableDrawable
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{
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private Drawable catcher;
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public CatcherSprite()
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{
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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InternalChild = new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Child = catcher = new SkinnableDrawable("fruit-catcher-idle", _ => new Sprite()
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}, restrictSize: true)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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};
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}
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}
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}
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