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https://github.com/ppy/osu
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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherSprite : SkinReloadableDrawable
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{
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private Drawable catcher;
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public CatcherSprite()
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{
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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InternalChild = new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Child = catcher = new SkinnableDrawable("fruit-catcher-idle", _ => new Sprite()
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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}, restrictSize: true)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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};
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}
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}
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}
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