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Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
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{
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double difficultyValue = Math.Pow(5.0 * Math.Max(1.0, attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
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double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.175) - 4.0, 2.25) / 450.0;
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double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
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difficultyValue *= lengthBonus;
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