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Adjust fade out time to match stable
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@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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base.UpdateHitStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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const float fade_out_time = 450;
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const float fade_out_time = 240;
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switch (state)
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switch (state)
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{
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{
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