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https://github.com/ppy/osu
synced 2024-12-26 17:02:59 +00:00
adjust rotation bounds based on grid type
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4f8c167cf9
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@ -65,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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/// </summary>
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public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
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{
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MinValue = -45f,
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MaxValue = 45f,
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MinValue = -180f,
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MaxValue = 180f,
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Precision = 1f
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};
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@ -191,6 +191,26 @@ namespace osu.Game.Rulesets.Osu.Edit
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gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
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gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
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}, true);
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GridType.BindValueChanged(v =>
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{
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GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
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switch (v.NewValue)
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{
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case PositionSnapGridType.Square:
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GridLinesRotation.Value = (GridLinesRotation.Value + 405) % 90 - 45;
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GridLinesRotation.MinValue = -45;
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GridLinesRotation.MaxValue = 45;
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break;
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case PositionSnapGridType.Triangle:
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GridLinesRotation.Value = (GridLinesRotation.Value + 390) % 60 - 30;
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GridLinesRotation.MinValue = -30;
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GridLinesRotation.MaxValue = 30;
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break;
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}
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}, true);
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}
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private void nextGridSize()
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