diff --git a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs index 76e735449a..8cffdfbe1d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs @@ -65,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Edit /// public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f) { - MinValue = -45f, - MaxValue = 45f, + MinValue = -180f, + MaxValue = 180f, Precision = 1f }; @@ -191,6 +191,26 @@ namespace osu.Game.Rulesets.Osu.Edit gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint); gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None; }, true); + + GridType.BindValueChanged(v => + { + GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle; + + switch (v.NewValue) + { + case PositionSnapGridType.Square: + GridLinesRotation.Value = (GridLinesRotation.Value + 405) % 90 - 45; + GridLinesRotation.MinValue = -45; + GridLinesRotation.MaxValue = 45; + break; + + case PositionSnapGridType.Triangle: + GridLinesRotation.Value = (GridLinesRotation.Value + 390) % 60 - 30; + GridLinesRotation.MinValue = -30; + GridLinesRotation.MaxValue = 30; + break; + } + }, true); } private void nextGridSize()