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Scroll content forever rather than aggressively fading
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@ -54,7 +54,6 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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PresentScore = PresentScore,
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};
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flow.Add(row);
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row.Delay(15000).Then().FadeOut(300, Easing.OutQuint).Expire();
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}
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protected override void Update()
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@ -65,6 +64,8 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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{
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var row = flow[i];
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row.Alpha = Math.Max(0, (row.Y + flow.DrawHeight) / flow.DrawHeight);
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if (row.Y < -flow.DrawHeight)
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{
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row.RemoveAndDisposeImmediately();
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