Reformat long lines

This commit is contained in:
Bartłomiej Dach 2023-10-16 09:06:34 +02:00
parent 624c05e0ff
commit c48142816c
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@ -24,7 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
[Test] [Test]
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
{ {
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1 && Player.ScoreProcessor.TotalScore.Value == 1_000_000, PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == 1_000_000,
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap
{ {
@ -49,7 +51,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = doubleTime, Mod = doubleTime,
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1 && Player.ScoreProcessor.TotalScore.Value == (long)(1000010 * doubleTime.ScoreMultiplier), PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier),
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap
{ {