mirror of https://github.com/ppy/osu
Implement now abstract method
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@ -59,6 +59,8 @@ protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize,
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where TDrawable : DrawableHitObject, new()
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=> new OsuDrawablePool<TDrawable>(Playfield.CheckHittable, Playfield.OnHitObjectLoaded, initialSize, maximumSize);
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h) => null;
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(OsuHitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
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