Merge branch 'master' into scrolling-hitobjects-rewrite

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Dan Balasescu 2018-01-12 17:31:08 +09:00 committed by GitHub
commit bb9e89b452
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@ -394,9 +394,8 @@ namespace osu.Game.Screens.Play
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint) .FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint); .FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
(Background as BackgroundScreenBeatmap)? (Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint);
.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint)? Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
} }
private void fadeOut() private void fadeOut()