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Cleanup
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parent
441e8aced5
commit
8a04c954a9
@ -98,12 +98,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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base.Update();
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if (initialStateCache.IsValid)
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return;
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speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
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initialStateCache.Validate();
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if (!initialStateCache.IsValid)
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{
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speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
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initialStateCache.Validate();
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}
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}
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protected override void UpdateAfterChildrenLife()
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@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
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{
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public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser
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{
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private readonly Dictionary<DrawableHitObject, double> hitObjectPositions = new Dictionary<DrawableHitObject, double>();
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private readonly SortedList<MultiplierControlPoint> controlPoints;
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public OverlappingSpeedChangeVisualiser(SortedList<MultiplierControlPoint> controlPoints)
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@ -318,9 +318,9 @@
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<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\SequentialSpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\ISpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Algorithms\OverlappingSpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Visualisers\SequentialSpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Visualisers\ISpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\Visualisers\OverlappingSpeedChangeVisualiser.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingDirection.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingPlayfield.cs" />
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