mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
Merge branch 'master' into fix-reload-all-panels
This commit is contained in:
commit
bb9e399808
@ -57,19 +57,31 @@ namespace osu.Game.Graphics
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
private FontAwesome loadedIcon;
|
||||
private void updateTexture()
|
||||
{
|
||||
var texture = store?.Get(((char)icon).ToString());
|
||||
var loadableIcon = icon;
|
||||
|
||||
if (loadableIcon == loadedIcon) return;
|
||||
|
||||
var texture = store?.Get(((char)loadableIcon).ToString());
|
||||
|
||||
spriteMain.Texture = texture;
|
||||
spriteShadow.Texture = texture;
|
||||
|
||||
if (Size == Vector2.Zero)
|
||||
Size = new Vector2(texture?.DisplayWidth ?? 0, texture?.DisplayHeight ?? 0);
|
||||
|
||||
loadedIcon = loadableIcon;
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
|
@ -31,15 +31,15 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
const int rating_range = 10;
|
||||
|
||||
var ratings = Metrics.Ratings.ToList().GetRange(1, rating_range); // adjust for API returning weird empty data at 0.
|
||||
var ratings = Metrics.Ratings.Skip(1).Take(rating_range); // adjust for API returning weird empty data at 0.
|
||||
|
||||
var negativeCount = ratings.GetRange(0, rating_range / 2).Sum();
|
||||
var negativeCount = ratings.Take(rating_range / 2).Sum();
|
||||
var totalCount = ratings.Sum();
|
||||
|
||||
negativeRatings.Text = negativeCount.ToString();
|
||||
positiveRatings.Text = (totalCount - negativeCount).ToString();
|
||||
ratingsBar.Length = totalCount == 0 ? 0 : (float)negativeCount / totalCount;
|
||||
graph.Values = ratings.GetRange(0, rating_range).Select(r => (float)r);
|
||||
graph.Values = ratings.Take(rating_range).Select(r => (float)r);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user