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setting BeatmapSets as list to prevent endless LINQ query chain
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@ -50,7 +50,7 @@ namespace osu.Game.Overlays
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{
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if (beatmapSets?.Equals(value) ?? false) return;
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beatmapSets = value;
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beatmapSets = value?.ToList();
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if (beatmapSets == null) return;
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