setting BeatmapSets as list to prevent endless LINQ query chain

This commit is contained in:
Aergwyn 2017-11-26 19:00:30 +01:00
parent f6a33b3ea2
commit ba0b16dc0b

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@ -50,7 +50,7 @@ namespace osu.Game.Overlays
{
if (beatmapSets?.Equals(value) ?? false) return;
beatmapSets = value;
beatmapSets = value?.ToList();
if (beatmapSets == null) return;