mirror of https://github.com/ppy/osu
Fix HitExplosion.
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@ -30,10 +30,11 @@ public HitExplosion(TaikoJudgement judgement, bool isRim)
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Judgement = judgement;
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Anchor = Anchor.Centre;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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Size = new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.Both;
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@ -73,7 +74,7 @@ protected override void LoadComplete()
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/// </summary>
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public void VisualiseSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
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}
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}
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}
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