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https://github.com/ppy/osu
synced 2025-01-04 13:22:08 +00:00
Fix HitTarget.
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parent
d796730e36
commit
14639ff8e3
@ -15,11 +15,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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internal class HitTarget : Container
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{
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/// <summary>
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/// The 1px inner border of the taiko playfield.
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/// </summary>
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private const float border_offset = 1;
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/// <summary>
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/// Thickness of all drawn line pieces.
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/// </summary>
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@ -27,8 +22,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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public HitTarget()
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{
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Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
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Children = new Drawable[]
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{
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new Box
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@ -36,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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Name = "Bar Upper",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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new CircularContainer
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@ -45,7 +38,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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Name = "Strong Hit Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER),
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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@ -65,7 +60,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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Name = "Normal Hit Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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@ -85,8 +82,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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Name = "Bar Lower",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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};
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