Add JsonConstructor specs to allow for correct deserialization of readonly fields

This commit is contained in:
Dean Herbert 2020-12-09 15:05:57 +09:00
parent bef52af1da
commit ab00a15555
2 changed files with 4 additions and 0 deletions

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@ -5,6 +5,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.RealtimeMultiplayer
{ {
@ -41,6 +42,7 @@ public class MultiplayerRoom
private object writeLock = new object(); private object writeLock = new object();
[JsonConstructor]
public MultiplayerRoom(in long roomId) public MultiplayerRoom(in long roomId)
{ {
RoomID = roomId; RoomID = roomId;

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@ -4,6 +4,7 @@
#nullable enable #nullable enable
using System; using System;
using Newtonsoft.Json;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Online.RealtimeMultiplayer namespace osu.Game.Online.RealtimeMultiplayer
@ -17,6 +18,7 @@ public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
public User? User { get; set; } public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(in int userId) public MultiplayerRoomUser(in int userId)
{ {
UserID = userId; UserID = userId;