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Add note about taiko pooling oversight
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@ -133,6 +133,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void OnApply()
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{
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base.OnApply();
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// TODO: THIS CANNOT BE HERE, it makes pooling pointless (see https://github.com/ppy/osu/issues/21072).
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RecreatePieces();
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}
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