From aa61eb8f4bb61f8f51fef5edb669e62913583f02 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 7 Nov 2022 15:17:20 +0900 Subject: [PATCH] Add note about taiko pooling oversight --- .../Objects/Drawables/DrawableTaikoHitObject.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index c0c80eaa4a..400c2f40b1 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -133,6 +133,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void OnApply() { base.OnApply(); + + // TODO: THIS CANNOT BE HERE, it makes pooling pointless (see https://github.com/ppy/osu/issues/21072). RecreatePieces(); }