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Oops, apparently normal hit sound should always be added.
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@ -226,15 +226,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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var soundTypes = new List<SampleInfo>();
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if ((type & LegacySoundType.Normal) > 0)
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soundTypes.Add(new SampleInfo
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{
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soundTypes.Add(new SampleInfo
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{
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Bank = bankInfo.Normal,
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Name = SampleInfo.HIT_NORMAL,
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Volume = bankInfo.Volume
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});
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}
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Bank = bankInfo.Normal,
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Name = SampleInfo.HIT_NORMAL,
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Volume = bankInfo.Volume
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});
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if ((type & LegacySoundType.Finish) > 0)
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{
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