Fix NRT inspections

This commit is contained in:
Salman Ahmed 2022-09-13 03:08:13 +03:00
parent a20c97d072
commit a6f68e4a90

View File

@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select unchanged Difficulty Adjust mod", () => AddStep("select unchanged Difficulty Adjust mod", () =>
{ {
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull(); var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>(); var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty); difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
SelectedMods.Value = new[] { difficultyAdjustMod }; SelectedMods.Value = new[] { difficultyAdjustMod };
}); });
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () => AddStep("select changed Difficulty Adjust mod", () =>
{ {
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull(); var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>(); var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
var originalDifficulty = advancedStats.BeatmapInfo.Difficulty; var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty); difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);