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show object in timeline before placed
just BeginPlacement()
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@ -26,6 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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};
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};
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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