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Merge pull request #27677 from smoogipoo/fix-catch-banana-fail
Fix catch banana shower judgement causing fail when at 0 HP
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commit
983385bafc
@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[new Droplet(), 0.01, true],
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[new Droplet(), 0.01, true],
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[new TinyDroplet(), 0, false],
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[new TinyDroplet(), 0, false],
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[new Banana(), 0, false],
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[new Banana(), 0, false],
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[new BananaShower(), 0, false]
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];
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];
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[TestCaseSource(nameof(test_cases))]
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[TestCaseSource(nameof(test_cases))]
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@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Catch.Scoring
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if (result.Type == HitResult.SmallTickMiss)
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if (result.Type == HitResult.SmallTickMiss)
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return false;
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return false;
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// on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail.
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if (result.HitObject is BananaShower)
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return false;
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return base.CheckDefaultFailCondition(result);
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return base.CheckDefaultFailCondition(result);
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}
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}
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@ -108,6 +108,9 @@ namespace osu.Game.Rulesets.Scoring
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increaseHp(h);
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increaseHp(h);
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}
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}
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if (topLevelObjectCount == 0)
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return testDrop;
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if (!fail && currentHp < lowestHpEnd)
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if (!fail && currentHp < lowestHpEnd)
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{
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{
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fail = true;
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fail = true;
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