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https://github.com/ppy/osu
synced 2025-02-16 10:07:11 +00:00
Cleanup + bow down to resharper.
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73e2ddaf26
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@ -358,7 +358,7 @@ namespace osu.Game.Beatmaps.Formats
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handleColours(beatmap, key, val, ref hasCustomColours);
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handleColours(beatmap, key, val, ref hasCustomColours);
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break;
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break;
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case Section.HitObjects:
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case Section.HitObjects:
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var obj = parser?.Parse(val);
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var obj = parser.Parse(val);
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if (obj != null)
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if (obj != null)
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beatmap.HitObjects.Add(obj);
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beatmap.HitObjects.Add(obj);
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@ -22,8 +22,8 @@ namespace osu.Game.Modes.Objects
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type &= ~LegacyHitObjectType.NewCombo;
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type &= ~LegacyHitObjectType.NewCombo;
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int sampleVolume = 0;
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int sampleVolume = 0;
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string normalSampleBank = string.Empty;
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string normalSampleBank = null;
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string addSampleBank = string.Empty;
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string addSampleBank = null;
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HitObject result;
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HitObject result;
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@ -181,10 +181,10 @@ namespace osu.Game.Modes.Objects
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string stringBank = bank.ToString().ToLower();
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string stringBank = bank.ToString().ToLower();
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if (stringBank == @"none")
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if (stringBank == @"none")
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stringBank = string.Empty;
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stringBank = null;
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string stringAddBank = addbank.ToString().ToLower();
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string stringAddBank = addbank.ToString().ToLower();
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if (stringAddBank == @"none")
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if (stringAddBank == @"none")
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stringAddBank = string.Empty;
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stringAddBank = null;
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normalSampleBank = stringBank;
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normalSampleBank = stringBank;
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addSampleBank = stringAddBank;
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addSampleBank = stringAddBank;
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