Make drawable rooms fade in when first displayed

Stops filtered rooms from briefly displaying.
This commit is contained in:
Dean Herbert 2018-05-27 14:12:20 +09:00
parent 12b5ca1b0d
commit 95315e46f0

View File

@ -297,6 +297,12 @@ namespace osu.Game.Screens.Multi.Components
participantsBind.BindTo(Room.Participants); participantsBind.BindTo(Room.Participants);
} }
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(transition_duration);
}
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
if (Enabled.Value) if (Enabled.Value)