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Make drawable rooms fade in when first displayed
Stops filtered rooms from briefly displaying.
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@ -297,6 +297,12 @@ namespace osu.Game.Screens.Multi.Components
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participantsBind.BindTo(Room.Participants);
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participantsBind.BindTo(Room.Participants);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(transition_duration);
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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if (Enabled.Value)
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if (Enabled.Value)
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