From 95315e46f06dfc70acebf3cce07f03b166128150 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 27 May 2018 14:12:20 +0900 Subject: [PATCH] Make drawable rooms fade in when first displayed Stops filtered rooms from briefly displaying. --- osu.Game/Screens/Multi/Components/DrawableRoom.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Multi/Components/DrawableRoom.cs b/osu.Game/Screens/Multi/Components/DrawableRoom.cs index d11d4a4795..8e93fda68f 100644 --- a/osu.Game/Screens/Multi/Components/DrawableRoom.cs +++ b/osu.Game/Screens/Multi/Components/DrawableRoom.cs @@ -297,6 +297,12 @@ namespace osu.Game.Screens.Multi.Components participantsBind.BindTo(Room.Participants); } + protected override void LoadComplete() + { + base.LoadComplete(); + this.FadeInFromZero(transition_duration); + } + protected override bool OnClick(InputState state) { if (Enabled.Value)