Actually fix possible NaN value

This commit is contained in:
Dan Balasescu 2022-08-25 14:02:10 +09:00
parent 3acbcac4d1
commit 8eab36f8c9
1 changed files with 2 additions and 1 deletions

View File

@ -38,7 +38,8 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
effectiveMissCount = Math.Max(1.0, Math.Min(0, 1000.0 / totalSuccessfulHits)) * countMiss;
if (totalSuccessfulHits > 0)
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
double multiplier = 1.13;