mirror of https://github.com/ppy/osu
fix NaN PP on 0 object count
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@ -38,7 +38,7 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
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effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
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effectiveMissCount = Math.Max(1.0, Math.Min(0, 1000.0 / totalSuccessfulHits)) * countMiss;
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double multiplier = 1.13;
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