fix NaN PP on 0 object count

This commit is contained in:
Jay L 2022-08-22 19:45:51 +10:00
parent c1da509119
commit 3acbcac4d1
1 changed files with 1 additions and 1 deletions

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@ -38,7 +38,7 @@ protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo s
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
effectiveMissCount = Math.Max(1.0, Math.Min(0, 1000.0 / totalSuccessfulHits)) * countMiss;
double multiplier = 1.13;