Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility

This commit is contained in:
Andrey Zavadskiy 2017-04-03 11:07:14 +03:00
commit 8d28c54ff3
20 changed files with 239 additions and 188 deletions

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@ -73,6 +73,16 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private void addSwell()
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 5000,
PreEmpt = 1000
}));
}
private void addDrumRoll(bool strong)
{
var d = new DrumRoll
@ -85,16 +95,6 @@ namespace osu.Desktop.VisualTests.Tests
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
}
private void addSwell()
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 5000,
PreEmpt = 1000
}));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit

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@ -14,6 +14,11 @@ namespace osu.Game.Modes.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public IHasCurve CurveObject { get; set; }
public SliderCurve Curve => CurveObject.Curve;
@ -51,13 +56,10 @@ namespace osu.Game.Modes.Osu.Objects
{
base.ApplyDefaults(timing, difficulty);
ControlPoint overridePoint;
ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
var baseVelocity = 100 * difficulty.SliderMultiplier / velocityAdjustment;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
Velocity = baseVelocity / timingPoint.BeatLength;
TickDistance = baseVelocity / difficulty.SliderTickRate;
Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public IEnumerable<SliderTick> Ticks

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@ -7,8 +7,10 @@ using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Taiko.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Beatmaps
{
@ -24,74 +26,100 @@ namespace osu.Game.Modes.Taiko.Beatmaps
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = convertHitObjects(original.HitObjects)
HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
};
}
private List<TaikoHitObject> convertHitObjects(List<HitObject> hitObjects)
{
return hitObjects.Select(convertHitObject).ToList();
}
private TaikoHitObject convertHitObject(HitObject original)
private IEnumerable<TaikoHitObject> convertHitObject(HitObject obj, Beatmap beatmap)
{
// Check if this HitObject is already a TaikoHitObject, and return it if so
TaikoHitObject originalTaiko = original as TaikoHitObject;
var originalTaiko = obj as TaikoHitObject;
if (originalTaiko != null)
return originalTaiko;
yield return originalTaiko;
IHasDistance distanceData = original as IHasDistance;
IHasRepeats repeatsData = original as IHasRepeats;
IHasEndTime endTimeData = original as IHasEndTime;
var distanceData = obj as IHasDistance;
var repeatsData = obj as IHasRepeats;
var endTimeData = obj as IHasEndTime;
// Old osu! used hit sounding to determine various hit type information
SampleType sample = original.Sample?.Type ?? SampleType.None;
SampleType sample = obj.Sample?.Type ?? SampleType.None;
bool strong = (sample & SampleType.Finish) > 0;
if (distanceData != null)
{
return new DrumRoll
double sv = beatmap.TimingInfo.SliderVelocityAt(obj.StartTime) * beatmap.BeatmapInfo.Difficulty.SliderMultiplier;
double l = distanceData.Distance * legacy_velocity_scale;
double v = sv * legacy_velocity_scale;
double bl = beatmap.TimingInfo.BeatLengthAt(obj.StartTime);
int repeats = repeatsData?.RepeatCount ?? 1;
double skipPeriod = Math.Min(bl / beatmap.BeatmapInfo.Difficulty.SliderTickRate, distanceData.Duration / repeats);
if (skipPeriod > 0 && l / v * 1000 < 2 * bl)
{
StartTime = original.StartTime,
Sample = original.Sample,
for (double j = obj.StartTime; j <= distanceData.EndTime + skipPeriod / 8; j += skipPeriod)
{
// Todo: This should generate different type of hits (including strongs)
// depending on hitobject sound additions (not implemented fully yet)
yield return new CentreHit
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong
};
}
}
else
{
yield return new DrumRoll
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1) * legacy_velocity_scale
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * bash_convert_factor;
yield return new Swell
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
EndTime = endTimeData.EndTime,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
}
if (endTimeData != null)
else
{
// We compute the end time manually to add in the Bash convert factor
return new Swell
bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
if (isCentre)
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong,
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
};
}
bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
if (isCentre)
{
return new CentreHit
yield return new CentreHit
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong
};
}
else
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong
};
yield return new RimHit
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
};
}
}
return new RimHit
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong,
};
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Modes.Taiko.Judgements
public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.
/// Whether this Judgement has a secondary hit in the case of strong hits.
/// </summary>
public virtual bool SecondHit { get; set; }

View File

@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
Circle.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

View File

@ -41,6 +41,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
Add(circle = CreateCirclePiece());
circle.KiaiMode = HitObject.Kiai;
foreach (var tick in drumRoll.Ticks)
{

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
@ -20,15 +21,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
protected readonly CirclePiece Circle;
private readonly Hit hit;
private readonly Container bodyContainer;
/// <summary>
/// Whether the last key pressed is a valid hit key.
/// </summary>
private bool validKeyPressed;
private readonly Container bodyContainer;
protected DrawableHit(Hit hit)
: base(hit)
{
@ -38,7 +41,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
Circle = CreateCirclePiece()
}
});
Circle.KiaiMode = HitObject.Kiai;
}
protected override void CheckJudgement(bool userTriggered)
@ -100,5 +109,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Expire();
}
protected abstract CirclePiece CreateCirclePiece();
}
}

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
Circle.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

View File

@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableStrongCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new []
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
Circle.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableStrongRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
Circle.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

View File

@ -128,6 +128,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
}
}
};
circlePiece.KiaiMode = HitObject.Kiai;
}
[BackgroundDependencyLoader]

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@ -13,6 +13,11 @@ namespace osu.Game.Modes.Taiko.Objects
{
public class DrumRoll : TaikoHitObject, IHasDistance
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float base_distance = 100;
public double EndTime => StartTime + Distance / Velocity;
public double Duration => EndTime - StartTime;
@ -59,7 +64,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
Velocity = base_distance * difficulty.SliderMultiplier * difficulty.SliderTickRate * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime);
TickTimeDistance = timing.BeatLengthAt(StartTime);
//TODO: move this to legacy conversion code to allow for direct division without special case.

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@ -1,9 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
@ -17,14 +14,6 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits { get; protected set; } = 10;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
}
public int RequiredHits = 10;
}
}

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@ -14,6 +14,11 @@ namespace osu.Game.Modes.Taiko.Objects
/// </summary>
public const float CIRCLE_RADIUS = 42f;
/// <summary>
/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
/// </summary>
private const double base_scroll_time = 6000;
/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
@ -34,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
PreEmpt = base_scroll_time / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;

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@ -18,12 +18,21 @@ namespace osu.Game.Modes.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
private readonly TaikoJudgement judgement;
/// <summary>
/// The size multiplier of a hit explosion if a hit object has been hit with the second key.
/// </summary>
private const float secondhit_size_multiplier = 1.5f;
/// <summary>
/// The judgement this hit explosion visualises.
/// </summary>
public readonly TaikoJudgement Judgement;
private readonly Box innerFill;
public HitExplosion(TaikoJudgement judgement)
{
this.judgement = judgement;
Judgement = judgement;
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
@ -50,10 +59,7 @@ namespace osu.Game.Modes.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (judgement.SecondHit)
Size *= 1.5f;
switch (judgement.TaikoResult)
switch (Judgement.TaikoResult)
{
case TaikoHitResult.Good:
innerFill.Colour = colours.Green;
@ -73,5 +79,13 @@ namespace osu.Game.Modes.Taiko.UI
Expire();
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>
public void VisualiseSecondHit()
{
ResizeTo(Size * secondhit_size_multiplier, 50);
}
}
}

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@ -21,9 +21,9 @@ namespace osu.Game.Modes.Taiko.UI
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
/// <summary>
/// Diameter of finisher hit object circles.
/// Diameter of strong hit object circles.
/// </summary>
private const float finisher_diameter = normal_diameter * 1.5f;
private const float strong_hit_diameter = normal_diameter * 1.5f;
/// <summary>
/// The 1px inner border of the taiko playfield.
@ -47,15 +47,15 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
Alpha = 0.1f
},
new CircularContainer
{
Name = "Finisher Ring",
Name = "Strong Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(finisher_diameter),
Size = new Vector2(strong_hit_diameter),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.UI
},
new CircularContainer
{
Name = "Normal Ring",
Name = "Normal Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(normal_diameter),
@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
Alpha = 0.1f
},
};

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@ -2,15 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Replays;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Taiko.Replays;
namespace osu.Game.Modes.Taiko.UI
{
@ -27,9 +29,44 @@ namespace osu.Game.Modes.Taiko.UI
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
};
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
{
var centreHit = h as CentreHit;
if (centreHit != null)
{
if (h.IsStrong)
return new DrawableStrongCentreHit(centreHit);
return new DrawableCentreHit(centreHit);
}
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
return new DrawableStrongRimHit(rimHit);
return new DrawableRimHit(rimHit);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
if (h.IsStrong)
return new DrawableStrongDrumRoll(drumRoll);
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
}

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
using System.Linq;
namespace osu.Game.Modes.Taiko.UI
{
@ -22,7 +23,7 @@ namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// The play field height. This is relative to the size of hit objects
/// such that the playfield is just a bit larger than finishers.
/// such that the playfield is just a bit larger than strong hits.
/// </summary>
public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
@ -176,9 +177,7 @@ namespace osu.Game.Modes.Taiko.UI
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
if (wasHit)
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
bool secondHit = judgedObject.Judgement.SecondHit;
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
{
@ -187,6 +186,22 @@ namespace osu.Game.Modes.Taiko.UI
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
});
if (!wasHit)
return;
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
{
// If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
}
}
}

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@ -20,11 +20,11 @@ namespace osu.Game.Beatmaps.Timing
}
/// <summary>
/// Finds the BPM multiplier at a time.
/// Finds the speed multiplier at a time.
/// </summary>
/// <param name="time">The time to find the BPM multiplier at.</param>
/// <returns>The BPM multiplier.</returns>
public double BPMMultiplierAt(double time)
/// <param name="time">The time to find the speed multiplier at.</param>
/// <returns>The speed multiplier.</returns>
public double SpeedMultiplierAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
@ -33,10 +33,10 @@ namespace osu.Game.Beatmaps.Timing
}
/// <summary>
/// Finds the beat length at a time.
/// Finds the beat length at a time. This is expressed in milliseconds.
/// </summary>
/// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length in milliseconds.</returns>
/// <returns>The beat length.</returns>
public double BeatLengthAt(double time)
{
ControlPoint overridePoint;
@ -45,32 +45,6 @@ namespace osu.Game.Beatmaps.Timing
return timingPoint.BeatLength;
}
/// <summary>
/// Finds the beat velocity at a time.
/// </summary>
/// <param name="time">The time to find the velocity at.</param>
/// <returns>The velocity.</returns>
public double BeatVelocityAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
}
/// <summary>
/// Finds the beat length at a time.
/// </summary>
/// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length in positional length units.</returns>
public double BeatDistanceAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return (timingPoint?.BeatLength ?? 1) * (overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1);
}
/// <summary>
/// Finds the timing point at a time.
/// </summary>
@ -102,21 +76,5 @@ namespace osu.Game.Beatmaps.Timing
return timingPoint ?? ControlPoint.Default;
}
/// <summary>
/// Finds the slider velocity at a time.
/// </summary>
/// <param name="time">The time to find the slider velocity at.</param>
/// <returns>The slider velocity in milliseconds.</returns>
public double SliderVelocityAt(double time)
{
const double base_scoring_distance = 100;
double beatDistance = BeatDistanceAt(time);
if (beatDistance > 0)
return base_scoring_distance / beatDistance * 1000;
return base_scoring_distance;
}
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play
{
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();