mirror of
https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
Merge branch 'master' into hud_visibility
This commit is contained in:
commit
83322dc5cb
@ -1 +1 @@
|
||||
Subproject commit bf6a3dc40176ee4f921012808070e014fc4a5779
|
||||
Subproject commit 1c08c1fec496e9d64ba8f30ff0464cd5cdf567b6
|
@ -1,12 +1,11 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
@ -24,7 +23,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
AddToggleStep("Kiai", b =>
|
||||
{
|
||||
kiai = !kiai;
|
||||
Reset();
|
||||
updateKiaiState();
|
||||
});
|
||||
|
||||
Add(new CirclePiece
|
||||
@ -87,37 +86,27 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
}
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new CirclePiece
|
||||
Add(new CirclePiece
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 100)
|
||||
Position = new Vector2(575, 100),
|
||||
Width = 0.25f,
|
||||
AccentColour = Color4.Orange,
|
||||
KiaiMode = kiai,
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new StrongCirclePiece
|
||||
Add(new StrongCirclePiece
|
||||
{
|
||||
Position = new Vector2(575, 300),
|
||||
Width = 0.25f,
|
||||
AccentColour = Color4.Orange,
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 300)
|
||||
});
|
||||
}
|
||||
|
||||
private class DrumRollCircle : BaseCircle
|
||||
private void updateKiaiState()
|
||||
{
|
||||
public DrumRollCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.YellowDark;
|
||||
}
|
||||
foreach (var c in Children.OfType<CirclePiece>())
|
||||
c.KiaiMode = kiai;
|
||||
}
|
||||
|
||||
private abstract class BaseCircle : Container
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
@ -26,6 +25,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
AddStep("Hit!", addHitJudgement);
|
||||
AddStep("Miss :(", addMissJudgement);
|
||||
AddStep("DrumRoll", () => addDrumRoll(false));
|
||||
AddStep("Strong DrumRoll", () => addDrumRoll(true));
|
||||
AddStep("Swell", addSwell);
|
||||
AddStep("Centre", () => addCentreHit(false));
|
||||
AddStep("Strong Centre", () => addCentreHit(true));
|
||||
@ -36,7 +37,6 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = 200,
|
||||
Padding = new MarginPadding { Left = 200 },
|
||||
Children = new[]
|
||||
{
|
||||
playfield = new TaikoPlayfield()
|
||||
@ -73,6 +73,18 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong)
|
||||
{
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Distance = 20000,
|
||||
PreEmpt = 1000,
|
||||
};
|
||||
|
||||
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addSwell()
|
||||
{
|
||||
playfield.Add(new DrawableSwell(new Swell
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
new BackgroundScreenDefault { Depth = 10 }.LoadAsync(this, AddInternal);
|
||||
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
|
||||
|
||||
// Have to construct this here, rather than in the constructor, because
|
||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Desktop
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
versionManager.LoadAsync(this);
|
||||
LoadComponentAsync(versionManager);
|
||||
ScreenChanged += s =>
|
||||
{
|
||||
if (!versionManager.IsAlive && s is Intro)
|
||||
|
@ -1,38 +1,90 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of rolling hits required to reach the dark/final accent colour.
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_dark_accent = 5;
|
||||
|
||||
private readonly DrumRoll drumRoll;
|
||||
|
||||
private readonly CirclePiece circle;
|
||||
|
||||
private Color4 accentDarkColour;
|
||||
|
||||
/// <summary>
|
||||
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||
/// </summary>
|
||||
private int rollingHits;
|
||||
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
this.drumRoll = drumRoll;
|
||||
|
||||
int tickIndex = 0;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
|
||||
|
||||
Add(circle = CreateCirclePiece());
|
||||
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick)
|
||||
{
|
||||
Depth = tickIndex,
|
||||
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
|
||||
};
|
||||
|
||||
AddNested(newTick);
|
||||
newTick.OnJudgement += onTickJudgement;
|
||||
|
||||
tickIndex++;
|
||||
AddNested(newTick);
|
||||
Add(newTick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
circle.AccentColour = AccentColour = colours.YellowDark;
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// This is naive, however it's based on the reasoning that the hit target
|
||||
// is further than mid point of the play field, so the time taken to scroll in should always
|
||||
// be greater than the time taken to scroll out to the left of the screen.
|
||||
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
|
||||
LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
|
||||
{
|
||||
if (obj.Judgement.Result == HitResult.Hit)
|
||||
rollingHits++;
|
||||
else
|
||||
rollingHits--;
|
||||
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
|
||||
|
||||
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
|
||||
circle.FadeAccent(newAccent, 100);
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
@ -53,5 +105,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
|
||||
}
|
||||
}
|
||||
|
@ -5,20 +5,66 @@ using OpenTK.Input;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The size of a tick.
|
||||
/// </summary>
|
||||
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
/// as a hollow circle. This is what controls the border width of that circle.
|
||||
/// </summary>
|
||||
private const float tick_border_width = tick_size / 4;
|
||||
|
||||
private readonly DrumRollTick tick;
|
||||
|
||||
private readonly CircularContainer bodyContainer;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
this.tick = tick;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
Size = new Vector2(tick_size);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
bodyContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = tick_border_width,
|
||||
BorderColour = Color4.White,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = tick.FirstTick ? 1 : 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
@ -38,11 +84,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateScrollPosition(double time)
|
||||
{
|
||||
// Drum roll ticks shouldn't move
|
||||
// Ticks don't move
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableStrongDrumRoll : DrawableDrumRoll
|
||||
{
|
||||
public DrawableStrongDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
}
|
||||
|
@ -36,10 +36,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
innerBackground.Colour = AccentColour;
|
||||
|
||||
triangles.ColourLight = AccentColour;
|
||||
triangles.ColourDark = AccentColour.Darken(0.1f);
|
||||
background.Colour = AccentColour;
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
@ -69,10 +66,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
|
||||
protected readonly Container SymbolContainer;
|
||||
|
||||
private readonly Container background;
|
||||
private readonly Container innerLayer;
|
||||
private readonly Container innerCircleContainer;
|
||||
private readonly Box innerBackground;
|
||||
private readonly Triangles triangles;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
@ -88,26 +83,28 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerCircleContainer = new CircularContainer
|
||||
background = new CircularContainer
|
||||
{
|
||||
Name = "Inner Circle",
|
||||
Name = "Background",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerBackground = new Box
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
new Triangles
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = Color4.White,
|
||||
ColourDark = Color4.White.Darken(0.1f)
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -150,7 +147,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
|
||||
private void resetEdgeEffects()
|
||||
{
|
||||
innerCircleContainer.EdgeEffect = new EdgeEffect
|
||||
background.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
|
@ -25,13 +25,13 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
/// <summary>
|
||||
/// Velocity of the drum roll in positional length units per millisecond.
|
||||
/// </summary>
|
||||
public double Velocity { get; protected set; }
|
||||
public double Velocity { get; protected set; } = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The distance between ticks of this drumroll.
|
||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||
/// </summary>
|
||||
public double TickTimeDistance { get; protected set; }
|
||||
public double TickTimeDistance { get; protected set; } = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Number of drum roll ticks required for a "Good" hit.
|
||||
@ -88,6 +88,7 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
PreEmpt = PreEmpt,
|
||||
TickTimeDistance = TickTimeDistance,
|
||||
StartTime = t,
|
||||
IsStrong = IsStrong,
|
||||
Sample = new HitSampleInfo
|
||||
{
|
||||
Type = SampleType.None,
|
||||
|
@ -58,6 +58,7 @@
|
||||
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
|
||||
|
@ -33,19 +33,15 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TimeBeforeLoad = 300,
|
||||
FinishedLoading = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
Children = new[]
|
||||
new DelayedLoadWrapper(
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
}
|
||||
)
|
||||
{
|
||||
TimeBeforeLoad = 300,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -150,7 +150,7 @@ namespace osu.Game
|
||||
}
|
||||
});
|
||||
|
||||
(screenStack = new Loader()).LoadAsync(this, d =>
|
||||
LoadComponentAsync(screenStack = new Loader(), d =>
|
||||
{
|
||||
screenStack.ModePushed += screenAdded;
|
||||
screenStack.Exited += screenRemoved;
|
||||
@ -158,27 +158,27 @@ namespace osu.Game
|
||||
});
|
||||
|
||||
//overlay elements
|
||||
(chat = new ChatOverlay { Depth = 0 }).LoadAsync(this, overlayContent.Add);
|
||||
(options = new OptionsOverlay { Depth = -1 }).LoadAsync(this, overlayContent.Add);
|
||||
(musicController = new MusicController
|
||||
LoadComponentAsync(chat = new ChatOverlay { Depth = 0 }, overlayContent.Add);
|
||||
LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
|
||||
LoadComponentAsync(musicController = new MusicController
|
||||
{
|
||||
Depth = -2,
|
||||
Position = new Vector2(0, Toolbar.HEIGHT),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
(notificationManager = new NotificationManager
|
||||
LoadComponentAsync(notificationManager = new NotificationManager
|
||||
{
|
||||
Depth = -2,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
(dialogOverlay = new DialogOverlay
|
||||
LoadComponentAsync(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -4,
|
||||
}).LoadAsync(this, overlayContent.Add);
|
||||
}, overlayContent.Add);
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
||||
@ -195,12 +195,12 @@ namespace osu.Game
|
||||
Dependencies.Cache(notificationManager);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
|
||||
(Toolbar = new Toolbar
|
||||
LoadComponentAsync(Toolbar = new Toolbar
|
||||
{
|
||||
Depth = -3,
|
||||
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
|
||||
OnPlayModeChange = m => PlayMode.Value = m,
|
||||
}).LoadAsync(this, t =>
|
||||
}, t =>
|
||||
{
|
||||
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
|
||||
PlayMode.TriggerChange();
|
||||
|
@ -347,12 +347,9 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
||||
|
||||
dragContainer.Add(new AsyncLoadContainer
|
||||
dragContainer.Add(new AsyncLoadWrapper(new MusicControllerBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue,
|
||||
Children = new[] { new MusicControllerBackground(beatmap) },
|
||||
FinishedLoading = d =>
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
@ -370,6 +367,9 @@ namespace osu.Game.Overlays
|
||||
currentBackground.Expire();
|
||||
currentBackground = d;
|
||||
}
|
||||
})
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -27,21 +26,13 @@ namespace osu.Game.Screens
|
||||
return false;
|
||||
}
|
||||
|
||||
private Framework.Game game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public override bool Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
||||
screen.LoadAsync(game, d => Push((BackgroundScreen)d));
|
||||
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
|
||||
|
||||
newBackground.LoadAsync(Game, delegate
|
||||
LoadComponentAsync(newBackground, delegate
|
||||
{
|
||||
float newDepth = 0;
|
||||
if (background != null)
|
||||
|
@ -20,9 +20,9 @@ namespace osu.Game.Screens
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
if (game.IsDeployedBuild)
|
||||
new Disclaimer().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
|
||||
else
|
||||
new Intro().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Intro(), d => Push((Screen)d));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,9 +88,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
(intro = new Intro()).LoadAsync(game);
|
||||
LoadComponentAsync(intro = new Intro());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
bgm.Start();
|
||||
|
||||
(mainMenu = new MainMenu()).LoadAsync(Game);
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
background.LoadAsync(game);
|
||||
LoadComponentAsync(background);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
@ -67,10 +67,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void preloadSongSelect()
|
||||
{
|
||||
if (songSelect == null)
|
||||
{
|
||||
songSelect = new PlaySongSelect();
|
||||
songSelect.LoadAsync(Game);
|
||||
}
|
||||
LoadComponentAsync(songSelect = new PlaySongSelect());
|
||||
}
|
||||
|
||||
private Screen consumeSongSelect()
|
||||
|
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var newPlayer = new Player();
|
||||
|
||||
newPlayer.LoadAsync(Game, delegate
|
||||
LoadComponentAsync(newPlayer, delegate
|
||||
{
|
||||
newPlayer.RestartCount = RestartCount + 1;
|
||||
ValidForResume = false;
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
player.LoadAsync(Game);
|
||||
LoadComponentAsync(player);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
|
@ -103,111 +103,109 @@ namespace osu.Game.Screens.Select
|
||||
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
Add(beatmapInfoContainer = new AsyncLoadContainer
|
||||
{
|
||||
FinishedLoading = d =>
|
||||
{
|
||||
FadeIn(250);
|
||||
AlwaysPresent = true;
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
Depth = newDepth,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
Add(beatmapInfoContainer = new AsyncLoadWrapper(
|
||||
new BufferedContainer
|
||||
{
|
||||
new BufferedContainer
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
new OsuSpriteText
|
||||
{
|
||||
new OsuSpriteText
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
new OsuSpriteText
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
Depth = newDepth,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -141,26 +141,23 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
Padding = new MarginPadding(edge_margin),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new DelayedLoadContainer
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(Score.User ?? new User { Id = Score.UserID })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
})
|
||||
{
|
||||
TimeBeforeLoad = 500,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Avatar(Score.User ?? new User { Id = Score.UserID })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
if (player != null) return;
|
||||
|
||||
(player = new PlayerLoader(new Player
|
||||
LoadComponentAsync(player = new PlayerLoader(new Player
|
||||
{
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
})).LoadAsync(Game, l => Push(player));
|
||||
}), l => Push(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,15 +40,11 @@ namespace osu.Game.Users
|
||||
{
|
||||
displayedAvatar?.FadeOut(300);
|
||||
displayedAvatar?.Expire();
|
||||
Add(displayedAvatar = new AsyncLoadContainer
|
||||
Add(displayedAvatar = new AsyncLoadWrapper(new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Children = new[]
|
||||
{
|
||||
new Avatar(user) { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
});
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user