Merge pull request #10830 from Joehuu/consistent-tournament-strings

Make tournament strings more consistent
This commit is contained in:
Dean Herbert 2020-11-16 16:20:49 +09:00 committed by GitHub
commit 86ef73c587
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2 changed files with 6 additions and 6 deletions

View File

@ -83,8 +83,8 @@ private void reload()
},
new ActionableInfo
{
Label = "Current User",
ButtonText = "Change Login",
Label = "Current user",
ButtonText = "Change sign-in",
Action = () =>
{
api.Logout();
@ -102,12 +102,12 @@ private void reload()
},
Value = api?.LocalUser.Value.Username,
Failing = api?.IsLoggedIn != true,
Description = "In order to access the API and display metadata, a login is required."
Description = "In order to access the API and display metadata, signing in is required."
},
new LabelledDropdown<RulesetInfo>
{
Label = "Ruleset",
Description = "Decides what stats are displayed and which ranks are retrieved for players",
Description = "Decides what stats are displayed and which ranks are retrieved for players.",
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},

View File

@ -127,10 +127,10 @@ private void load(LadderInfo ladder, Storage storage)
new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(TeamIntroScreen)) { Text = "TeamIntro", RequestSelection = SetScreen },
new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen },
new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(MapPoolScreen)) { Text = "MapPool", RequestSelection = SetScreen },
new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen },
new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
new Separator(),
new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },