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https://github.com/ppy/osu
synced 2025-03-22 02:47:04 +00:00
Guard against SubmittingPlayer
potentially getting stuck waiting on request forever
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@ -8,7 +8,6 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -84,7 +83,10 @@ namespace osu.Game.Screens.Play
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api.Queue(req);
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api.Queue(req);
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tcs.Task.WaitSafely();
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// Generally a timeout would not happen here as APIAccess will timeout first.
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if (!tcs.Task.Wait(60000))
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handleTokenFailure(new InvalidOperationException("Token retrieval timed out (request never run)"));
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return true;
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return true;
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void handleTokenFailure(Exception exception)
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void handleTokenFailure(Exception exception)
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