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Match stable's slider border thickness perfectly
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
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protected new float CalculatedBorderPortion
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// Roughly matches osu!stable's slider border portions.
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=> base.CalculatedBorderPortion * 0.84f;
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// Matches osu!stable's slider border portions.
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=> 0.109375f;
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protected override Color4 ColourAt(float position)
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{
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