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https://github.com/ppy/osu
synced 2025-02-21 04:57:11 +00:00
Remove unnecessary localisations
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parent
7ab16a55e5
commit
7c1be5eca2
@ -9,21 +9,6 @@ namespace osu.Game.Localisation
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{
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private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings";
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/// <summary>
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/// "Debug"
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/// </summary>
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public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug");
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/// <summary>
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/// "Show log overlay"
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/// </summary>
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public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay");
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/// <summary>
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/// "Bypass front-to-back render pass"
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/// </summary>
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public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass");
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/// <summary>
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/// "Import files"
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/// </summary>
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@ -34,16 +19,6 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier");
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/// <summary>
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/// "Memory"
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/// </summary>
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public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory");
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/// <summary>
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/// "Clear all caches"
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/// </summary>
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public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -6,14 +6,13 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings.Sections.DebugSettings;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public partial class DebugSection : SettingsSection
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{
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public override LocalisableString Header => DebugSettingsStrings.DebugSectionHeader;
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public override LocalisableString Header => "Debug";
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public override Drawable CreateIcon() => new SpriteIcon
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{
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@ -5,13 +5,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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public partial class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => CommonStrings.General;
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protected override LocalisableString Header => "General";
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
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@ -20,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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new SettingsCheckbox
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{
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LabelText = DebugSettingsStrings.ShowLogOverlay,
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LabelText = "Show log overlay",
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Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = DebugSettingsStrings.BypassFrontToBackPass,
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LabelText = @"Bypass front-to-back render pass",
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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},
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};
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@ -11,13 +11,12 @@ using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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public partial class MemorySettings : SettingsSubsection
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{
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protected override LocalisableString Header => DebugSettingsStrings.MemoryHeader;
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protected override LocalisableString Header => "Memory";
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[BackgroundDependencyLoader]
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private void load(GameHost host, RealmAccess realm)
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@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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new SettingsButton
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{
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Text = DebugSettingsStrings.ClearAllCaches,
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Text = "Clear all caches",
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Action = host.Collect
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},
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new SettingsButton
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