diff --git a/osu.Game/Localisation/DebugSettingsStrings.cs b/osu.Game/Localisation/DebugSettingsStrings.cs index 066c07858c..bdb0348981 100644 --- a/osu.Game/Localisation/DebugSettingsStrings.cs +++ b/osu.Game/Localisation/DebugSettingsStrings.cs @@ -9,21 +9,6 @@ namespace osu.Game.Localisation { private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings"; - /// - /// "Debug" - /// - public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug"); - - /// - /// "Show log overlay" - /// - public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay"); - - /// - /// "Bypass front-to-back render pass" - /// - public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass"); - /// /// "Import files" /// @@ -34,16 +19,6 @@ namespace osu.Game.Localisation /// public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier"); - /// - /// "Memory" - /// - public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory"); - - /// - /// "Clear all caches" - /// - public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches"); - private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/DebugSection.cs b/osu.Game/Overlays/Settings/Sections/DebugSection.cs index b84c441057..15951d462b 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSection.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSection.cs @@ -6,14 +6,13 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics; -using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.DebugSettings; namespace osu.Game.Overlays.Settings.Sections { public partial class DebugSection : SettingsSection { - public override LocalisableString Header => DebugSettingsStrings.DebugSectionHeader; + public override LocalisableString Header => "Debug"; public override Drawable CreateIcon() => new SpriteIcon { diff --git a/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs index 57f36e2875..280aa685a9 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs @@ -5,13 +5,12 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Localisation; -using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.DebugSettings { public partial class GeneralSettings : SettingsSubsection { - protected override LocalisableString Header => CommonStrings.General; + protected override LocalisableString Header => "General"; [BackgroundDependencyLoader] private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig) @@ -20,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings { new SettingsCheckbox { - LabelText = DebugSettingsStrings.ShowLogOverlay, + LabelText = "Show log overlay", Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { - LabelText = DebugSettingsStrings.BypassFrontToBackPass, + LabelText = @"Bypass front-to-back render pass", Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) }, }; diff --git a/osu.Game/Overlays/Settings/Sections/DebugSettings/MemorySettings.cs b/osu.Game/Overlays/Settings/Sections/DebugSettings/MemorySettings.cs index d5de7ae2db..d43abd58a8 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSettings/MemorySettings.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSettings/MemorySettings.cs @@ -11,13 +11,12 @@ using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Database; -using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.DebugSettings { public partial class MemorySettings : SettingsSubsection { - protected override LocalisableString Header => DebugSettingsStrings.MemoryHeader; + protected override LocalisableString Header => "Memory"; [BackgroundDependencyLoader] private void load(GameHost host, RealmAccess realm) @@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings { new SettingsButton { - Text = DebugSettingsStrings.ClearAllCaches, + Text = "Clear all caches", Action = host.Collect }, new SettingsButton