Add a legacy element to help with texture fallbacks

This commit is contained in:
smoogipoo 2020-03-31 15:10:15 +09:00
parent 877d5849bb
commit 75e43acb1a

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Skinning
{
/// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary>
public class LegacyManiaColumnElement : CompositeDrawable
{
[Resolved(CanBeNull = true)]
[CanBeNull]
protected ManiaStage Stage { get; private set; }
[Resolved]
protected Column Column { get; private set; }
/// <summary>
/// The column index to use for texture lookups, in the case of no user-provided configuration.
/// </summary>
protected int FallbackColumnIndex { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
if (Stage == null)
FallbackColumnIndex = Column.Index % 2 + 1;
else
{
int dist = Math.Min(Column.Index, Stage.Columns.Count - Column.Index - 1);
FallbackColumnIndex = dist % 2 + 1;
}
}
}
}