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https://github.com/ppy/osu
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Remove NumericAccuracyResult from ManiaJudgement
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parent
4269533bab
commit
756d7527da
@ -23,17 +23,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
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return base.NumericResultFor(HasBroken ? HitResult.Good : result);
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return base.NumericResultFor(HasBroken ? HitResult.Good : result);
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}
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}
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}
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}
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protected override int NumericResultForAccuracy(HitResult result)
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{
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switch (result)
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{
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default:
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return base.NumericResultForAccuracy(result);
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case HitResult.Great:
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case HitResult.Perfect:
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return base.NumericResultForAccuracy(HasBroken ? HitResult.Good : result);
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}
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}
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}
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}
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}
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}
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@ -11,6 +11,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public override bool AffectsAccuracy => false;
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public override bool AffectsAccuracy => false;
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protected override int NumericResultFor(HitResult result) => 20;
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protected override int NumericResultFor(HitResult result) => 20;
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protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy
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}
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}
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}
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}
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@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
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{
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{
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public class ManiaJudgement : Judgement
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public class ManiaJudgement : Judgement
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{
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{
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/// <summary>
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/// The maximum result value for the accuracy portion of the score.
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/// </summary>
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public int MaxNumericAccuracyResult => NumericResultForAccuracy(HitResult.Perfect);
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protected override int NumericResultFor(HitResult result)
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protected override int NumericResultFor(HitResult result)
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{
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{
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switch (result)
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switch (result)
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@ -30,29 +25,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
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return 300;
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return 300;
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}
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}
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}
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}
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public int NumericAccuracyResult => NumericResultForAccuracy(Result);
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/// <summary>
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/// The result value for the accuracy portion of the score.
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/// </summary>
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protected virtual int NumericResultForAccuracy(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Meh:
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return 50;
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case HitResult.Ok:
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return 100;
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case HitResult.Good:
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return 200;
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case HitResult.Great:
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return 300;
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case HitResult.Perfect:
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return 305;
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}
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}
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}
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}
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}
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}
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